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	<id>https://aurawatch.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bob</id>
	<title>aurawatch - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://aurawatch.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bob"/>
	<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php/Special:Contributions/Bob"/>
	<updated>2026-05-09T12:38:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2125</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2125"/>
		<updated>2026-05-09T08:28:35Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a roleplaying gamemode set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average sleeveless life expectancy is a grizzly 38 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2124</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2124"/>
		<updated>2026-05-09T08:27:58Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a roleplaying gamemode set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average sleeveless lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2123</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2123"/>
		<updated>2026-05-08T22:24:08Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a roleplaying gamemode set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2122</id>
		<title>BobCity Districts</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2122"/>
		<updated>2026-05-08T21:22:13Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Districts&#039;&#039;&#039; are the major divisions of [[BobCity]]. Each district contains a network of buildings, streets, and rooms that residents can travel between.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==District 1==&lt;br /&gt;
A blue level district in Bob City. Home to mass housing, plaza, shops, and assorted private hangars.&lt;br /&gt;
&lt;br /&gt;
===Megabuilding 04===&lt;br /&gt;
A mass-housing arcology complex built from prefabricated modules. Megabuilding 04 is a self-contained ecosystem with residential tiers, shared utilities, retail, and limited civic services, designed for high-density urban living under corporate or municipal oversight.&lt;br /&gt;
&lt;br /&gt;
Habitation units are available for rent on the upper floors. Whether anyone is actually maintaining the elevators is another question.&lt;br /&gt;
&lt;br /&gt;
===Bob Plaza===&lt;br /&gt;
A semi-regulated plaza serving as the main public-facing entry point into the district. Foot traffic, freight, and arrivals from elsewhere all funnel through here.&lt;br /&gt;
&lt;br /&gt;
===Santos Rental Hangars===&lt;br /&gt;
A row of private hangars available for rent. Storage, parking, or whatever else you&#039;d rather keep behind a locked door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==District 2==&lt;br /&gt;
&lt;br /&gt;
==District 3==&lt;br /&gt;
&lt;br /&gt;
==District 4==&lt;br /&gt;
&lt;br /&gt;
==District 5==&lt;br /&gt;
&lt;br /&gt;
==District 6==&lt;br /&gt;
&lt;br /&gt;
==District 7==&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2121</id>
		<title>BobCity Districts</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2121"/>
		<updated>2026-05-08T21:21:41Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Districts&#039;&#039;&#039; are the major divisions of [[BobCity]]. Each district contains a network of buildings, streets, and rooms that residents can travel between.&lt;br /&gt;
&lt;br /&gt;
At present, only one district is publicly accessible.&lt;br /&gt;
&lt;br /&gt;
==District 1==&lt;br /&gt;
A blue level district in Bob City. Home to mass housing, plaza, shops, and assorted private hangars.&lt;br /&gt;
&lt;br /&gt;
===Megabuilding 04===&lt;br /&gt;
A mass-housing arcology complex built from prefabricated modules. Megabuilding 04 is a self-contained ecosystem with residential tiers, shared utilities, retail, and limited civic services, designed for high-density urban living under corporate or municipal oversight.&lt;br /&gt;
&lt;br /&gt;
Habitation units are available for rent on the upper floors. Whether anyone is actually maintaining the elevators is another question.&lt;br /&gt;
&lt;br /&gt;
===Bob Plaza===&lt;br /&gt;
A semi-regulated plaza serving as the main public-facing entry point into the district. Foot traffic, freight, and arrivals from elsewhere all funnel through here.&lt;br /&gt;
&lt;br /&gt;
===Santos Rental Hangars===&lt;br /&gt;
A row of private hangars available for rent. Storage, parking, or whatever else you&#039;d rather keep behind a locked door.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2120</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2120"/>
		<updated>2026-05-08T21:20:54Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a roleplaying gamemode set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2119</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2119"/>
		<updated>2026-05-08T18:31:11Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a roleplaying gamemode set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Gameplay&amp;diff=2118</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Gameplay&amp;diff=2118"/>
		<updated>2026-05-07T21:13:13Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Travel covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms like lobbies, hallways, elevators, and units. Getting anywhere means walking through that network one tile at a time.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:&lt;br /&gt;
* &#039;&#039;&#039;Entrance tiles&#039;&#039;&#039; take you further into a building. Walking onto one moves you into the next room down the chain. For example, from a lobby into an elevator, or from a hallway into a hab unit.&lt;br /&gt;
* &#039;&#039;&#039;Exit tiles&#039;&#039;&#039; take you out of a building entirely, dumping you back into the district outside.&lt;br /&gt;
&lt;br /&gt;
To go anywhere new, find the right tile and step on it.&lt;br /&gt;
&lt;br /&gt;
===Travel takes time===&lt;br /&gt;
Movement isn&#039;t instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys like riding an elevator up several floors take longer still.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re travelling you&#039;re vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Don&#039;t start a long elevator ride with someone you don&#039;t trust standing next to you.&lt;br /&gt;
&lt;br /&gt;
===Between districts===&lt;br /&gt;
Inter-district travel is not currently available. Once it is, it will require a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2117</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2117"/>
		<updated>2026-05-07T21:12:54Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2116</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2116"/>
		<updated>2026-05-07T21:12:47Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a walled city. BobCity is BobCorp&#039;s flagship project. Its function is to maintain a stable population center capable of supporting the corporation&#039;s operations on Earth while the off-world program is brought to commercial readiness.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Lore&amp;diff=2115</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Lore&amp;diff=2115"/>
		<updated>2026-05-07T21:11:12Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BobCorp== &lt;br /&gt;
BobCorp owns and runs BobCity. The corporation was founded in the late 2040s and grew over the following decades into a large conglomerate with operations in robotics, cybernetics, weapons manufacturing, automation, construction, biotech, and research. By the time of the corporate wars it was one of the larger industrial powers on the continent, with major defense contracts and a long-running research program in life-extension and continuity technology.&lt;br /&gt;
BobCity is the corporation&#039;s largest project. Plans for a corporate-owned and corporate-run city had been in development for years before the wars. When regional governments collapsed, BobCorp had the technology, capital, and operational capacity to build and run the city it had already designed. Most of the systems used to build BobCity, including the walls, the utilities, the citizen registry, and the cloning infrastructure, were developed in-house.&lt;br /&gt;
BobCorp&#039;s holdings cover most of the systems that daily life in BobCity depends on. These include the walls, power, water, atmospheric systems, the citizen ID and registry, cloning and scan storage, immigration, broadcast media, and a research arm working on robotics, cybernetics, weapons, life-extension, and off-world expansion. BobCorp does not generally compete in pharmaceuticals, consumer cybernetics, finance, or entertainment. It licenses space and infrastructure to companies operating in those sectors and takes a cut of the revenue.&lt;br /&gt;
&lt;br /&gt;
BobCorp acts in its own commercial interest. It keeps citizens alive and functional because dead citizens do not generate revenue. It tolerates a wide range of activity in the city as long as that activity does not threaten its long-term position. When something does threaten that position, it is dealt with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most citizens do not have strong feelings about BobCorp one way or the other.&lt;br /&gt;
&lt;br /&gt;
== Sleeving==&lt;br /&gt;
Sleeving, formally called cloning in legal and corporate documents, is the process of transferring a registered consciousness into a new body grown from the resident&#039;s registered genetic profile. Residents pay for contracts that store a periodic neural scan and entitle them to be sleeved into a new body if they die. A sleeved resident wakes with the memories and skills from their last scan; anything between the scan and the death is lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sleeves range from straightforward clones at the standard tier to heavily engineered bodies at the top. Sleeve quality, scan frequency, and the range of available options vary significantly by tier. Standard contracts produce a functional baseline clone matching the resident&#039;s original genetic profile. Higher tiers move beyond simple cloning into bioengineering, offering improved physical condition, genetic modification, cosmetic adjustments, and the option of pre-loaded skills, implants, and memory packages installed during production. The most expensive tiers approach effective immortality through repeated replacement, with bodies grown to specification and significantly enhanced beyond baseline human capacity. Citizens without an active contract who die are not recovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each citizen is permitted only one active consciousness at a time. A new sleeve cannot be produced until the previous one has been confirmed dead.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[BobCity Factions|Factions]]&lt;br /&gt;
* [[BobCity Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2114</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2114"/>
		<updated>2026-05-07T21:10:41Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. It is the 22nd century. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Lore&amp;diff=2113</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Lore&amp;diff=2113"/>
		<updated>2026-05-05T03:17:32Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==BobCorp== &lt;br /&gt;
BobCorp owns and runs BobCity. The corporation was founded in the late 2040s and grew over the following decades into a large conglomerate with operations in robotics, cybernetics, weapons manufacturing, automation, construction, biotech, and research. By the time of the corporate wars it was one of the larger industrial powers on the continent, with major defense contracts and a long-running research program in life-extension and continuity technology.&lt;br /&gt;
BobCity is the corporation&#039;s largest project. Plans for a corporate-owned and corporate-run city had been in development for years before the wars. When regional governments collapsed, BobCorp had the technology, capital, and operational capacity to build and run the city it had already designed. Most of the systems used to build BobCity, including the walls, the utilities, the citizen registry, and the cloning infrastructure, were developed in-house.&lt;br /&gt;
BobCorp&#039;s holdings cover most of the systems that daily life in BobCity depends on. These include the walls, power, water, atmospheric systems, the citizen ID and registry, cloning and scan storage, immigration, broadcast media, and a research arm working on robotics, cybernetics, weapons, life-extension, and off-world expansion. BobCorp does not generally compete in pharmaceuticals, consumer cybernetics, finance, or entertainment. It licenses space and infrastructure to companies operating in those sectors and takes a cut of the revenue.&lt;br /&gt;
&lt;br /&gt;
BobCorp acts in its own commercial interest. It keeps citizens alive and functional because dead citizens do not generate revenue. It tolerates a wide range of activity in the city as long as that activity does not threaten its long-term position. When something does threaten that position, it is dealt with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most citizens do not have strong feelings about BobCorp one way or the other.&lt;br /&gt;
&lt;br /&gt;
== Cloning ==&lt;br /&gt;
Cloning is widely available in BobCity through BobCorp. Residents pay for contracts that store a periodic neural scan and entitle them to be reprinted in a new body if they die. A cloned resident wakes with the memories and skills from their last scan; anything between the scan and the death is lost. Body quality, scan frequency, and the range of available options vary significantly by tier. Standard contracts produce a functional baseline body of the resident&#039;s original genetic profile. Higher tiers offer better physical condition, genetic modification, cosmetic adjustments, and the option of pre-loaded skills, implants, and memory packages installed directly into the new body during the printing process. The most expensive tiers approach effective immortality through repeated body replacement, with bodies grown to specification and significantly enhanced beyond baseline human capacity. Citizens without an active contract who die are not recovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[BobCity Factions|Factions]]&lt;br /&gt;
* [[BobCity Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Lore&amp;diff=2112</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Lore&amp;diff=2112"/>
		<updated>2026-05-05T03:15:23Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BobCorp owns and runs BobCity. The corporation was founded in the late 2040s and grew over the following decades into a large conglomerate with operations in robotics, cybernetics, weapons manufacturing, automation, construction, biotech, and research. By the time of the corporate wars it was one of the larger industrial powers on the continent, with major defense contracts and a long-running research program in life-extension and continuity technology.&lt;br /&gt;
BobCity is the corporation&#039;s largest project. Plans for a corporate-owned and corporate-run city had been in development for years before the wars. When regional governments collapsed, BobCorp had the technology, capital, and operational capacity to build and run the city it had already designed. Most of the systems used to build BobCity, including the walls, the utilities, the citizen registry, and the cloning infrastructure, were developed in-house.&lt;br /&gt;
BobCorp&#039;s holdings cover most of the systems that daily life in BobCity depends on. These include the walls, power, water, atmospheric systems, the citizen ID and registry, cloning and scan storage, immigration, broadcast media, and a research arm working on robotics, cybernetics, weapons, life-extension, and off-world expansion. BobCorp does not generally compete in pharmaceuticals, consumer cybernetics, finance, or entertainment. It licenses space and infrastructure to companies operating in those sectors and takes a cut of the revenue.&lt;br /&gt;
&lt;br /&gt;
BobCorp acts in its own commercial interest. It keeps citizens alive and functional because dead citizens do not generate revenue. It tolerates a wide range of activity in the city as long as that activity does not threaten its long-term position. When something does threaten that position, it is dealt with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most citizens do not have strong feelings about BobCorp one way or the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[BobCity Factions|Factions]]&lt;br /&gt;
* [[BobCity Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2111</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2111"/>
		<updated>2026-05-04T18:53:13Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is &#039;&#039;&#039;2109&#039;&#039;&#039;. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Gameplay&amp;diff=2110</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Gameplay&amp;diff=2110"/>
		<updated>2026-05-04T18:52:06Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Travel covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms like lobbies, hallways, elevators, and units. Getting anywhere means walking through that network one tile at a time.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:&lt;br /&gt;
* &#039;&#039;&#039;Entrance tiles&#039;&#039;&#039; take you further into a building. Walking onto one moves you into the next room down the chain. For example, from a lobby into an elevator, or from a hallway into a hab unit.&lt;br /&gt;
* &#039;&#039;&#039;Exit tiles&#039;&#039;&#039; take you out of a building entirely, dumping you back into the district outside.&lt;br /&gt;
&lt;br /&gt;
To go anywhere new, find the right tile and step on it.&lt;br /&gt;
&lt;br /&gt;
===Travel takes time===&lt;br /&gt;
Movement isn&#039;t instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys like riding an elevator up several floors take longer still.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re travelling you&#039;re vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Don&#039;t start a long elevator ride with someone you don&#039;t trust standing next to you.&lt;br /&gt;
&lt;br /&gt;
===Between districts===&lt;br /&gt;
Inter-district travel is not currently available. Once it is, it will require a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
&lt;br /&gt;
[Two-paragraph summary]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Gameplay&amp;diff=2109</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Gameplay&amp;diff=2109"/>
		<updated>2026-05-04T18:51:40Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Travel covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms — lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:&lt;br /&gt;
* &#039;&#039;&#039;Entrance tiles&#039;&#039;&#039; take you further into a building. Walking onto one moves you into the next room down the chain — for example, from a lobby into an elevator, or from a hallway into a hab unit.&lt;br /&gt;
* &#039;&#039;&#039;Exit tiles&#039;&#039;&#039; take you out of a building entirely, dumping you back into the district outside.&lt;br /&gt;
&lt;br /&gt;
To go anywhere new, find the right tile and step on it.&lt;br /&gt;
&lt;br /&gt;
===Travel takes time===&lt;br /&gt;
Movement isn&#039;t instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys — riding an elevator up several floors, for instance — take longer still.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re travelling you&#039;re vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Plan accordingly: don&#039;t start a long elevator ride with someone you don&#039;t trust standing next to you.&lt;br /&gt;
&lt;br /&gt;
===Between districts===&lt;br /&gt;
Inter-district travel is not currently available. Once it is, it will require a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
&lt;br /&gt;
[Two-paragraph summary]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity, including stats and flavor. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity, including stats and flavor. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Gameplay&amp;diff=2108</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Gameplay&amp;diff=2108"/>
		<updated>2026-05-04T18:51:15Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
Travel covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms — lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time.&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:&lt;br /&gt;
* &#039;&#039;&#039;Entrance tiles&#039;&#039;&#039; take you further into a building. Walking onto one moves you into the next room down the chain — for example, from a lobby into an elevator, or from a hallway into a hab unit.&lt;br /&gt;
* &#039;&#039;&#039;Exit tiles&#039;&#039;&#039; take you out of a building entirely, dumping you back into the district outside.&lt;br /&gt;
&lt;br /&gt;
To go anywhere new, find the right tile and step on it.&lt;br /&gt;
&lt;br /&gt;
===Travel takes time===&lt;br /&gt;
Movement isn&#039;t instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys — riding an elevator up several floors, for instance — take longer still.&lt;br /&gt;
&lt;br /&gt;
While you&#039;re travelling you&#039;re vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Plan accordingly: don&#039;t start a long elevator ride with someone you don&#039;t trust standing next to you.&lt;br /&gt;
&lt;br /&gt;
===Between districts===&lt;br /&gt;
Inter-district travel is not currently available. Once it is, it will require a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
&lt;br /&gt;
[Two-paragraph summary]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity, including stats and flavor. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
[Two-paragraph summary]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity, including stats and flavor. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Gameplay&amp;diff=2107</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Gameplay&amp;diff=2107"/>
		<updated>2026-05-04T18:50:38Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Gameplay&amp;#039;&amp;#039;&amp;#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.  ==Travel== &amp;#039;&amp;#039;&amp;#039;Travel&amp;#039;&amp;#039;&amp;#039; covers how characters move through the world of BobCity. Movement happens at the room and building level. Every building is a network of connected rooms — lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time. ==Tiles== Rooms are made up of tiles. Most tiles are just...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gameplay&#039;&#039;&#039; covers the systems that make BobCity tick. Read this if you want to know how to actually do things.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
&#039;&#039;&#039;Travel&#039;&#039;&#039; covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms — lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time.&lt;br /&gt;
==Tiles==&lt;br /&gt;
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:&lt;br /&gt;
* &#039;&#039;&#039;Entrance tiles&#039;&#039;&#039; take you further into a building. Walking onto one moves you into the next room down the chain — for example, from a lobby into an elevator, or from a hallway into a hab unit.&lt;br /&gt;
* &#039;&#039;&#039;Exit tiles&#039;&#039;&#039; take you out of a building entirely, dumping you back into the district outside.&lt;br /&gt;
To go anywhere new, find the right tile and step on it.&lt;br /&gt;
==Travel takes time==&lt;br /&gt;
Movement isn&#039;t instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys — riding an elevator up several floors, for instance — take longer still.&lt;br /&gt;
While you&#039;re travelling you&#039;re vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Plan accordingly: don&#039;t start a long elevator ride with someone you don&#039;t trust standing next to you.&lt;br /&gt;
==Between districts==&lt;br /&gt;
Inter-district travel is not currently available. Once it is, it will require a vehicle.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The basics of fighting in BobCity. See the full page at [[Combat]].&lt;br /&gt;
[Two-paragraph summary]&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A list of every weapon in BobCity, including stats and flavor. See [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills determine what your character is good at. See [[Skills]].&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Lore&amp;diff=2106</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Lore&amp;diff=2106"/>
		<updated>2026-05-04T18:48:40Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with &amp;quot;==Navigation== * Districts * Factions * Gameplay&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[BobCity Factions|Factions]]&lt;br /&gt;
* [[BobCity Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2105</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2105"/>
		<updated>2026-05-04T18:48:33Z</updated>

		<summary type="html">&lt;p&gt;Bob: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2104</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2104"/>
		<updated>2026-05-04T18:48:00Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[BobCity Factions|Factions]]&lt;br /&gt;
* [[BobCity Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2103</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2103"/>
		<updated>2026-05-04T18:47:19Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is &#039;&#039;&#039;2109&#039;&#039;&#039;. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Lore|Lore]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2102</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2102"/>
		<updated>2026-05-04T18:47:00Z</updated>

		<summary type="html">&lt;p&gt;Bob: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[BobCity_Districts|Districts]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2101</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2101"/>
		<updated>2026-05-04T18:46:53Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[Districts|BobCity_districts]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2100</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2100"/>
		<updated>2026-05-04T18:45:56Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[Factions|Factions]]&lt;br /&gt;
* [[Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2099</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Category:Lore&amp;diff=2099"/>
		<updated>2026-05-04T18:45:42Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with &amp;quot;==Navigation== * Districts * Factions * Gameplay&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Navigation==&lt;br /&gt;
* [[BobCity Districts|Districts]]&lt;br /&gt;
* [[:Category:Factions|Factions]]&lt;br /&gt;
* [[:Category:Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2098</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2098"/>
		<updated>2026-05-04T18:44:43Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is &#039;&#039;&#039;2109&#039;&#039;&#039;. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
* [[:Category:Lore|Lore]]&lt;br /&gt;
* [[:Category:Gameplay|Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2097</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2097"/>
		<updated>2026-05-04T18:44:38Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is &#039;&#039;&#039;2109&#039;&#039;&#039;. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2096</id>
		<title>BobCity Districts</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2096"/>
		<updated>2026-05-04T18:42:21Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Districts&#039;&#039;&#039; are the major divisions of [[BobCity]]. Each district contains a network of buildings, streets, and rooms that residents can travel between.&lt;br /&gt;
&lt;br /&gt;
At present, only one district is publicly accessible.&lt;br /&gt;
&lt;br /&gt;
==District 1==&lt;br /&gt;
A blue level district in Bob City. Home to mass housing, a working port, and assorted private hangars.&lt;br /&gt;
&lt;br /&gt;
===Megabuilding 04===&lt;br /&gt;
A mass-housing arcology complex built from prefabricated modules. Megabuilding 04 is a self-contained ecosystem with residential tiers, shared utilities, retail, and limited civic services, designed for high-density urban living under corporate or municipal oversight.&lt;br /&gt;
&lt;br /&gt;
Habitation units are available for rent on the upper floors. Whether anyone is actually maintaining the elevators is another question.&lt;br /&gt;
&lt;br /&gt;
===Bob Plaza===&lt;br /&gt;
A semi-regulated plaza serving as the main public-facing entry point into the district. Foot traffic, freight, and arrivals from elsewhere all funnel through here.&lt;br /&gt;
&lt;br /&gt;
===Santos Rental Hangars===&lt;br /&gt;
A row of private hangars available for rent. Storage, parking, or whatever else you&#039;d rather keep behind a locked door.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2095</id>
		<title>BobCity Districts</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity_Districts&amp;diff=2095"/>
		<updated>2026-05-04T18:42:02Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Districts&amp;#039;&amp;#039;&amp;#039; are the major divisions of BobCity. Each district contains a network of buildings, streets, and rooms that residents can travel between.  At present, only one district is publicly accessible.  ==District 1== A blue level district in Bob City. Home to mass housing, a working port, and assorted private hangars.  ===Megabuilding 04=== A mass-housing arcology complex built from prefabricated modules. Megabuilding 04 is a self-contained ecosystem with resi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Districts&#039;&#039;&#039; are the major divisions of [[BobCity]]. Each district contains a network of buildings, streets, and rooms that residents can travel between.&lt;br /&gt;
&lt;br /&gt;
At present, only one district is publicly accessible.&lt;br /&gt;
&lt;br /&gt;
==District 1==&lt;br /&gt;
A blue level district in Bob City. Home to mass housing, a working port, and assorted private hangars.&lt;br /&gt;
&lt;br /&gt;
===Megabuilding 04===&lt;br /&gt;
A mass-housing arcology complex built from prefabricated modules. Megabuilding 04 is a self-contained ecosystem with residential tiers, shared utilities, retail, and limited civic services, designed for high-density urban living under corporate or municipal oversight.&lt;br /&gt;
&lt;br /&gt;
Habitation units are available for rent on the upper floors. Whether anyone is actually maintaining the elevators is another question.&lt;br /&gt;
&lt;br /&gt;
===Bob Street===&lt;br /&gt;
A semi-regulated plaza serving as the main public-facing entry point into the district. Foot traffic, freight, and arrivals from elsewhere all funnel through here.&lt;br /&gt;
&lt;br /&gt;
===Santos Rental Hangars===&lt;br /&gt;
A row of private hangars available for rent. Storage, parking, or whatever else you&#039;d rather keep behind a locked door.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2094</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2094"/>
		<updated>2026-05-04T18:35:31Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is &#039;&#039;&#039;2109&#039;&#039;&#039;. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2093</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2093"/>
		<updated>2026-05-04T18:35:12Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lore Summary==&lt;br /&gt;
[[File:Bobcityisrp.png|thumb|right|&#039;&#039;&amp;quot;BobCity is RP.&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is 2109. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=File:Bobcityisrp.png&amp;diff=2092</id>
		<title>File:Bobcityisrp.png</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=File:Bobcityisrp.png&amp;diff=2092"/>
		<updated>2026-05-04T18:34:56Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BobCity is RP.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2091</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2091"/>
		<updated>2026-05-04T18:32:19Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is 2109. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2090</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2090"/>
		<updated>2026-05-04T18:32:13Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is 2109. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age.&lt;br /&gt;
&lt;br /&gt;
BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success.&lt;br /&gt;
&lt;br /&gt;
Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=BobCity&amp;diff=2089</id>
		<title>BobCity</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=BobCity&amp;diff=2089"/>
		<updated>2026-05-04T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;Bob: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;BobCity&amp;#039;&amp;#039;&amp;#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is 2109. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age. BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BobCity&#039;&#039;&#039; is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is 2109. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age. BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded the highly ambitious project of a domed city - known colloquially by the natives and immigrants alike as &amp;quot;BobCity.&amp;quot; The project&#039;s goal was to maintain a foothold on the planet long enough to finalize its passionately coveted offworld colonization project to commercial success. Supposedly only a few years away from its goal, your story begins as a new immigrant to BobCity. You are flat broke and the journey has nearly killed you, but you made it. If the radiation or roaming guzzoline-huffing cannibal gangs didn&#039;t kill you, getting shanked in a back alley or assassinated for fun by a rich corpie will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welcome to BobCity, enjoy your stay.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Main_Page&amp;diff=2088</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Main_Page&amp;diff=2088"/>
		<updated>2026-05-04T18:25:57Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
[[Rules|Server Rules]]&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
[[Half_Life|AW Half-life]]&lt;br /&gt;
&lt;br /&gt;
[[BobCity|BobCity]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=MediaWiki:Sidebar&amp;diff=2087</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=MediaWiki:Sidebar&amp;diff=2087"/>
		<updated>2025-09-24T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Rules|Rules&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Overwatch&amp;diff=2086</id>
		<title>Overwatch</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Overwatch&amp;diff=2086"/>
		<updated>2025-09-22T16:51:55Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ow.png|550px|right]]&lt;br /&gt;
It should be known that this role is a privilege that may be taken away at any time if your conduct is deemed unsuitable or lacking.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Unless it is explicitly stated, everything from Civil Protection transfers over to this faction, including &#039;&#039;&#039;regulations, breaching policies, use of deadly force&#039;&#039;&#039; and so forth.}}&lt;br /&gt;
&lt;br /&gt;
== Regulations ==&lt;br /&gt;
{{Notice|Failure to adhere to these regulations may lead to your expulsion from the faction.}}&lt;br /&gt;
&lt;br /&gt;
* Maintaining cohesive chatter is an essential requirement for all verbal communication.&lt;br /&gt;
&lt;br /&gt;
* Overwatch units are required to be part of a stabilization team (min. 3 members) before deploying outside CP/HPR.&lt;br /&gt;
&lt;br /&gt;
* Avoid interfering with Civil Protection affairs and do not inquire about their operations over comms unless during Code 0 emergencies.&lt;br /&gt;
&lt;br /&gt;
* Overwatch soldiers undergo memory replacements and cognitive augmentations, emphasizing obedience. In the event of disagreement with team leader or dispatch decisions, it is expected to remain silent and comply.&lt;br /&gt;
&lt;br /&gt;
* Overwatch Elite personnel must remain with and protect their assigned individual until safe return. Disconnecting or flagging off while on assignment is not permitted.&lt;br /&gt;
&lt;br /&gt;
== Arrest Protocol ==&lt;br /&gt;
Overwatch relocates or delivers final verdicts for individuals charged with ANTI-CIVIL ACTIVITY LEVEL FIVE and above at any socio-stability, unless stated otherwise by [[Civil_Protection_Fundamentals|Civil Protection]] or [[Proxy_Authority|Council of the Proxy Authority]].&lt;br /&gt;
&lt;br /&gt;
== Routine Operations ==&lt;br /&gt;
*  Overwatch units maintain sociostability through tactical presence, operational readiness, and measured application of force.&lt;br /&gt;
*  Overwatch provides immediate armed response during Code 0 deployments and serves as tactical support in Civil Protection operations.&lt;br /&gt;
*  Overwatch must remain within the Command Point while awaiting deployment, assembling there until called in.&lt;br /&gt;
*  Overwatch enforces all active mandates as directed by the Proxy Authority.&lt;br /&gt;
*  During inspections, based on the plan established by the Rank Leader or Dispatch, Overwatch will either handle high-risk tasks such as breaching and sweeping, stand by for additional security, or be utilized to accelerate the inspection process.&lt;br /&gt;
*  When deployed, Overwatch may pursue suspects into storm drain systems or other structures. Within the city limits, pursuit operations are always authorized.&lt;br /&gt;
&lt;br /&gt;
== Active Curfew Operations ==&lt;br /&gt;
* Overwatch conducts systematic patrols of designated urban sectors during curfew hours. All patrol operations require minimum three-unit deployment per established breaching protocols.&lt;br /&gt;
* Overwatch may initiate sweeps of restricted storm drain systems only when surface-level personnel strength ensures continued sociostability. Underground operations are strictly prohibited if deployment compromises surface security posture. No tactical support will be provided to compromised underground units.&lt;br /&gt;
* Overwatch detains and transports suspicious individuals to High Priority Regions for interrogation. Detention does not require formal charges and may serve operational intelligence gathering or compliance reinforcement objectives.&lt;br /&gt;
* Overwatch provides protective detail for high-value personnel. Primary responsibility for VIP security operations falls under Overwatch Elite jurisdiction.&lt;br /&gt;
{{notice|Active whenever curfew is in effect, whether implemented directly or as consequence}}&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
* Overwatch squads can only deploy beyond HPR/CP during inspections and witness sterilization.&lt;br /&gt;
* Overwatch is authorized to conduct prosecutions and deliver final verdicts.&lt;br /&gt;
* Overwatch is authorized arbitrarily bring suspicious citizens in for questioning.&lt;br /&gt;
* Mandates and tasks given by the Proxy Authority take presedence.&lt;br /&gt;
&lt;br /&gt;
== Overwatch Elite Guidelines ==&lt;br /&gt;
[[File:eow2.jpg|550px|thumb|Overwatch Elite assigned to escort and protect a high-profile individual.]]&lt;br /&gt;
=== Overview ===  &lt;br /&gt;
The &#039;&#039;&#039;Overwatch Elite&#039;&#039;&#039; are tasked with ensuring the safety of high-profile individuals and securing high-security areas.  &lt;br /&gt;
Members are expected to maintain a reserved demeanor and minimize unnecessary communication.  &lt;br /&gt;
&lt;br /&gt;
=== Duties &amp;amp; Responsibilities ===  &lt;br /&gt;
* Verify that all personnel entering the &#039;&#039;&#039;upper Citadel sections&#039;&#039;&#039; are either pre-authorized or granted authorization by the &#039;&#039;&#039;[[Proxy_Authority|Council of the Proxy Authority]]&#039;&#039;&#039; or the &#039;&#039;&#039;[[Proxy_Authority||Proxy]]&#039;&#039;&#039;.  &lt;br /&gt;
* Conduct patrols in without interfering with the workflow of individuals residing or working within the Citadel.  &lt;br /&gt;
* Maintain &#039;&#039;&#039;[[Jurisdictions|External Jurisdiction]]&#039;&#039;&#039; over the designated area, which falls outside the stabilization jurisdiction of [[Civil_Protection_Fundamentals|Civil Protection units]].&lt;br /&gt;
* Serve as a security checkpoint, standing guard and managing access to restricted areas, ensuring only cleared personnel are allowed entry.  &lt;br /&gt;
&lt;br /&gt;
=== Access Permissions ===  &lt;br /&gt;
&lt;br /&gt;
==== Allowed Personnel ====  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category !! Access Level  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ministerial Members&#039;&#039;&#039; (Combine Civil Authority) || Allowed within C.C.A. offices or Gala.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Council of the Proxy Authority&#039;&#039;&#039; || Full access, excluding other council members&#039; offices.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sector 17 Overwatch&#039;&#039;&#039; || Access to all areas on a &#039;&#039;&#039;need basis&#039;&#039;&#039;.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civil Protection&#039;&#039;&#039; || Access on operational necessity basis to C.C.A. offices. No jurisdictional authority over individuals within this area, regardless of violations committed within stabilization zones.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jurisdiction &amp;amp; Restrictions ===  &lt;br /&gt;
* The &#039;&#039;&#039;Overwatch Elite&#039;&#039;&#039; do not enforce Civil Codes or procedures such as curfews within the &#039;&#039;&#039;External Jurisdiction&#039;&#039;&#039;.  &lt;br /&gt;
* Their primary objective is the protection of high-value personnel (HVP) and enforcement of restricted access to unauthorized individuals.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Overwatch&amp;diff=2085</id>
		<title>Overwatch</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Overwatch&amp;diff=2085"/>
		<updated>2025-09-22T16:51:44Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ow.png|550px]]&lt;br /&gt;
It should be known that this role is a privilege that may be taken away at any time if your conduct is deemed unsuitable or lacking.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Unless it is explicitly stated, everything from Civil Protection transfers over to this faction, including &#039;&#039;&#039;regulations, breaching policies, use of deadly force&#039;&#039;&#039; and so forth.}}&lt;br /&gt;
&lt;br /&gt;
== Regulations ==&lt;br /&gt;
{{Notice|Failure to adhere to these regulations may lead to your expulsion from the faction.}}&lt;br /&gt;
&lt;br /&gt;
* Maintaining cohesive chatter is an essential requirement for all verbal communication.&lt;br /&gt;
&lt;br /&gt;
* Overwatch units are required to be part of a stabilization team (min. 3 members) before deploying outside CP/HPR.&lt;br /&gt;
&lt;br /&gt;
* Avoid interfering with Civil Protection affairs and do not inquire about their operations over comms unless during Code 0 emergencies.&lt;br /&gt;
&lt;br /&gt;
* Overwatch soldiers undergo memory replacements and cognitive augmentations, emphasizing obedience. In the event of disagreement with team leader or dispatch decisions, it is expected to remain silent and comply.&lt;br /&gt;
&lt;br /&gt;
* Overwatch Elite personnel must remain with and protect their assigned individual until safe return. Disconnecting or flagging off while on assignment is not permitted.&lt;br /&gt;
&lt;br /&gt;
== Arrest Protocol ==&lt;br /&gt;
Overwatch relocates or delivers final verdicts for individuals charged with ANTI-CIVIL ACTIVITY LEVEL FIVE and above at any socio-stability, unless stated otherwise by [[Civil_Protection_Fundamentals|Civil Protection]] or [[Proxy_Authority|Council of the Proxy Authority]].&lt;br /&gt;
&lt;br /&gt;
== Routine Operations ==&lt;br /&gt;
*  Overwatch units maintain sociostability through tactical presence, operational readiness, and measured application of force.&lt;br /&gt;
*  Overwatch provides immediate armed response during Code 0 deployments and serves as tactical support in Civil Protection operations.&lt;br /&gt;
*  Overwatch must remain within the Command Point while awaiting deployment, assembling there until called in.&lt;br /&gt;
*  Overwatch enforces all active mandates as directed by the Proxy Authority.&lt;br /&gt;
*  During inspections, based on the plan established by the Rank Leader or Dispatch, Overwatch will either handle high-risk tasks such as breaching and sweeping, stand by for additional security, or be utilized to accelerate the inspection process.&lt;br /&gt;
*  When deployed, Overwatch may pursue suspects into storm drain systems or other structures. Within the city limits, pursuit operations are always authorized.&lt;br /&gt;
&lt;br /&gt;
== Active Curfew Operations ==&lt;br /&gt;
* Overwatch conducts systematic patrols of designated urban sectors during curfew hours. All patrol operations require minimum three-unit deployment per established breaching protocols.&lt;br /&gt;
* Overwatch may initiate sweeps of restricted storm drain systems only when surface-level personnel strength ensures continued sociostability. Underground operations are strictly prohibited if deployment compromises surface security posture. No tactical support will be provided to compromised underground units.&lt;br /&gt;
* Overwatch detains and transports suspicious individuals to High Priority Regions for interrogation. Detention does not require formal charges and may serve operational intelligence gathering or compliance reinforcement objectives.&lt;br /&gt;
* Overwatch provides protective detail for high-value personnel. Primary responsibility for VIP security operations falls under Overwatch Elite jurisdiction.&lt;br /&gt;
{{notice|Active whenever curfew is in effect, whether implemented directly or as consequence}}&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
* Overwatch squads can only deploy beyond HPR/CP during inspections and witness sterilization.&lt;br /&gt;
* Overwatch is authorized to conduct prosecutions and deliver final verdicts.&lt;br /&gt;
* Overwatch is authorized arbitrarily bring suspicious citizens in for questioning.&lt;br /&gt;
* Mandates and tasks given by the Proxy Authority take presedence.&lt;br /&gt;
&lt;br /&gt;
== Overwatch Elite Guidelines ==&lt;br /&gt;
[[File:eow2.jpg|550px|thumb|Overwatch Elite assigned to escort and protect a high-profile individual.]]&lt;br /&gt;
=== Overview ===  &lt;br /&gt;
The &#039;&#039;&#039;Overwatch Elite&#039;&#039;&#039; are tasked with ensuring the safety of high-profile individuals and securing high-security areas.  &lt;br /&gt;
Members are expected to maintain a reserved demeanor and minimize unnecessary communication.  &lt;br /&gt;
&lt;br /&gt;
=== Duties &amp;amp; Responsibilities ===  &lt;br /&gt;
* Verify that all personnel entering the &#039;&#039;&#039;upper Citadel sections&#039;&#039;&#039; are either pre-authorized or granted authorization by the &#039;&#039;&#039;[[Proxy_Authority|Council of the Proxy Authority]]&#039;&#039;&#039; or the &#039;&#039;&#039;[[Proxy_Authority||Proxy]]&#039;&#039;&#039;.  &lt;br /&gt;
* Conduct patrols in without interfering with the workflow of individuals residing or working within the Citadel.  &lt;br /&gt;
* Maintain &#039;&#039;&#039;[[Jurisdictions|External Jurisdiction]]&#039;&#039;&#039; over the designated area, which falls outside the stabilization jurisdiction of [[Civil_Protection_Fundamentals|Civil Protection units]].&lt;br /&gt;
* Serve as a security checkpoint, standing guard and managing access to restricted areas, ensuring only cleared personnel are allowed entry.  &lt;br /&gt;
&lt;br /&gt;
=== Access Permissions ===  &lt;br /&gt;
&lt;br /&gt;
==== Allowed Personnel ====  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Category !! Access Level  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ministerial Members&#039;&#039;&#039; (Combine Civil Authority) || Allowed within C.C.A. offices or Gala.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Council of the Proxy Authority&#039;&#039;&#039; || Full access, excluding other council members&#039; offices.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sector 17 Overwatch&#039;&#039;&#039; || Access to all areas on a &#039;&#039;&#039;need basis&#039;&#039;&#039;.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civil Protection&#039;&#039;&#039; || Access on operational necessity basis to C.C.A. offices. No jurisdictional authority over individuals within this area, regardless of violations committed within stabilization zones.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jurisdiction &amp;amp; Restrictions ===  &lt;br /&gt;
* The &#039;&#039;&#039;Overwatch Elite&#039;&#039;&#039; do not enforce Civil Codes or procedures such as curfews within the &#039;&#039;&#039;External Jurisdiction&#039;&#039;&#039;.  &lt;br /&gt;
* Their primary objective is the protection of high-value personnel (HVP) and enforcement of restricted access to unauthorized individuals.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2084</id>
		<title>Combine Overwatch</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2084"/>
		<updated>2025-09-22T09:44:11Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Commandpoint2.png|right|650px]]&lt;br /&gt;
&lt;br /&gt;
The Combine’s relentless urban police and military forces enforce security and preserve socio-stability across Earth’s suppressed population centers.&lt;br /&gt;
&lt;br /&gt;
Service is a one-way path with no return. Entry binds recruits for life. Advancement depends on proven performance, granting access to specialized roles and expanded authority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Employment ==&lt;br /&gt;
Citizens with sufficient Documented Civic Deeds may apply and submit an application at a Central Services kiosk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
[[Civil_Protection_Fundamentals|Civil Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Overwatch|Sector 17 Overwatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operational Manual ==&lt;br /&gt;
[[Civil_Protection_Overview|Civil Codes, Verdicts, Terminology, and Operations]]&lt;br /&gt;
&lt;br /&gt;
[[CP_PT_Roles|Protection Team Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Jurisdictions|Jurisdictions]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2083</id>
		<title>Combine Overwatch</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2083"/>
		<updated>2025-09-22T09:43:53Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Commandpoint2.png|right|650px]]&lt;br /&gt;
&lt;br /&gt;
The Combine’s relentless urban police and military forces enforce security and preserve socio-stability across Earth’s suppressed population centers.&lt;br /&gt;
&lt;br /&gt;
Service is a one-way path with no return. Entry binds recruits for life. Advancement depends on proven performance, granting access to specialized roles and expanded authority.&lt;br /&gt;
&lt;br /&gt;
== Employment ==&lt;br /&gt;
Citizens with sufficient Documented Civic Deeds may apply and submit an application at a Central Services kiosk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
[[Civil_Protection_Fundamentals|Civil Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Overwatch|Sector 17 Overwatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operational Manual ==&lt;br /&gt;
[[Civil_Protection_Overview|Civil Codes, Verdicts, Terminology, and Operations]]&lt;br /&gt;
&lt;br /&gt;
[[CP_PT_Roles|Protection Team Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Jurisdictions|Jurisdictions]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2082</id>
		<title>Combine Overwatch</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2082"/>
		<updated>2025-09-22T09:42:13Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Commandpoint2.png|right|550px]]&lt;br /&gt;
&lt;br /&gt;
The Combine’s relentless urban police and military forces enforce security and preserve socio-stability across Earth’s suppressed population centers.&lt;br /&gt;
&lt;br /&gt;
Service is a one-way path with no return. Entry binds recruits for life. Advancement depends on proven performance, granting access to specialized roles and expanded authority.&lt;br /&gt;
&lt;br /&gt;
== Employment ==&lt;br /&gt;
Citizens with sufficient Documented Civic Deeds may apply and submit an application at a Central Services kiosk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
[[Civil_Protection_Fundamentals|Civil Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Overwatch|Sector 17 Overwatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operational Manual ==&lt;br /&gt;
[[Civil_Protection_Overview|Civil Codes, Verdicts, Terminology, and Operations]]&lt;br /&gt;
&lt;br /&gt;
[[CP_PT_Roles|Protection Team Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Jurisdictions|Jurisdictions]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2081</id>
		<title>Combine Overwatch</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Combine_Overwatch&amp;diff=2081"/>
		<updated>2025-09-22T09:41:56Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Commandpoint2.png|right|550px]]&lt;br /&gt;
&lt;br /&gt;
The Combine’s relentless urban police and military forces enforce security and preserve socio-stability across Earth’s suppressed population centers.&lt;br /&gt;
&lt;br /&gt;
Service is a one-way path with no return. Entry binds recruits for life. Advancement depends on proven performance, granting access to specialized roles and expanded authority.&lt;br /&gt;
&lt;br /&gt;
== Employment ==&lt;br /&gt;
Citizens with sufficient Documented Civic Deeds may apply and submit an application at a Central Services kiosk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
[[Civil_Protection_Fundamentals|Civil Protection]]&lt;br /&gt;
&lt;br /&gt;
[[Overwatch|Sector 17 Overwatch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Operational Manual ==&lt;br /&gt;
[[Civil_Protection_Overview|Civil Codes, Verdicts, Terminology, and Operations]]&lt;br /&gt;
&lt;br /&gt;
[[CP_PT_Roles|Protection Team Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Jurisdictions|Jurisdictions]]&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2080</id>
		<title>Vortigaunt</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2080"/>
		<updated>2025-09-22T09:40:29Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gong.png|500px|thumb|A Vortigaunt offering guidance and aid beyond the Combine’s reach.]]&lt;br /&gt;
Vortigaunt are an alien species once enslaved by the Nihilanth and later pressed into servitude under the Combine. Gifted with natural energy manipulation and collective telepathy, they have been exploited as laborers, shock troops, and living conduits of power.&lt;br /&gt;
&lt;br /&gt;
== Free Vortigaunt ==&lt;br /&gt;
Vortigaunts on Earth embrace unity and resistance, wielding their abilities in defiance of oppression. Others remain shackled and forced to serve under Combine control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Vortigaunts rely on their natural abilities in energy manipulation, healing, and telepathy to survive the wastelands and canals while avoiding Combine scrutiny. They aid allies when possible, using their gifts to endure hostile environments and waiting patiently for the right moment to strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enslaved Vortigaunt ==&lt;br /&gt;
[[File:Mrclean.png|500px|thumb|A Biotic cleans the factory floor under Civil Protection supervision.]]&lt;br /&gt;
Enslaved Vortigaunts, known as Biotics, live under absolute Combine control, with no possibility of resisting their bondage. Their days are consumed by menial labor meant to maintain city order and cleanliness. Tasks include collecting refuse, scrubbing floors, performing janitorial work, and the grim duty of disposing of human remains into incinerators. The most unlucky are forced into an even harsher fate, serving as living power conduits to fuel Combine technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During rare moments of downtime, their appetite and cultural interest in food often surface, allowing some to adapt and even cautiously socialize with humans. In certain cases, Biotics can be found in various kitchens throughout the cities, stretching rations and assisting in meal preparation as a way to compensate for their meager allotments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Etiquette===&lt;br /&gt;
* You are bound by the will of the Combine, and are severed from the Vortessence. Obey all direct orders given to you by Civil Protection and Overwatch. You are worth more alive than dead.&lt;br /&gt;
* Do not cause chaos or stir up trouble. This will only hasten your demise, or worse, condemn you to serve as a power conduit..&lt;br /&gt;
* Remember that, while ultimately you do wish to become free, your priority is the safety of yourself.&lt;br /&gt;
* It is imperative that you cooperate with the Combine to the best of your ability, your kind has existed long enough in bondage to understand that menial disobedience causes more harm than good in the long term.&lt;br /&gt;
* While ultimately, your loyalty belongs to the rest of your kin under ideal circumstances, it is more beneficial to all of your kin to survive under the yoke of the Combine, rather than die  fighting a battle you have no hope of winning. One day, you know, your time will come.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2079</id>
		<title>Vortigaunt</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2079"/>
		<updated>2025-09-22T09:40:24Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gong.png|500px|thumb|A Vortigaunt offering guidance and aid beyond the Combine’s reach.]]&lt;br /&gt;
Vortigaunt are an alien species once enslaved by the Nihilanth and later pressed into servitude under the Combine. Gifted with natural energy manipulation and collective telepathy, they have been exploited as laborers, shock troops, and living conduits of power.&lt;br /&gt;
&lt;br /&gt;
== Free Vortigaunt ==&lt;br /&gt;
Vortigaunts on Earth embrace unity and resistance, wielding their abilities in defiance of oppression. Others remain shackled and forced to serve under Combine control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Vortigaunts rely on their natural abilities in energy manipulation, healing, and telepathy to survive the wastelands and canals while avoiding Combine scrutiny. They aid allies when possible, using their gifts to endure hostile environments and waiting patiently for the right moment to strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enslaved Vortigaunt ==&lt;br /&gt;
[[File:Mrclean.png|500px|thumb|A Biotic cleans the factory floor under Civil Protection supervision.]]&lt;br /&gt;
Enslaved Vortigaunts, known as Biotics, live under absolute Combine control, with no possibility of resisting their bondage. Their days are consumed by menial labor meant to maintain city order and cleanliness. Tasks include collecting refuse, scrubbing floors, performing janitorial work, and the grim duty of disposing of human remains into incinerators. The most unlucky are forced into an even harsher fate, serving as living power conduits to fuel Combine technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During rare moments of downtime, their appetite and cultural interest in food often surface, allowing some to adapt and even cautiously socialize with humans. In certain cases, Biotics can be found in various kitchens throughout the cities, stretching rations and assisting in meal preparation as a way to compensate for their meager allotments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Etiquette===&lt;br /&gt;
* You are bound by the will of the Combine, and are severed from the Vortessence. Obey all direct orders given to you by Civil Protection and Overwatch. You are worth more alive than dead.&lt;br /&gt;
* Do not cause chaos or stir up trouble. This will only hasten your demise, or worse, condemn you to serve as a power conduit..&lt;br /&gt;
* Remember that, while ultimately you do wish to become free, your priority is the safety of yourself.&lt;br /&gt;
* It is imperative that you cooperate with the Combine to the best of your ability, your kind has existed long enough in bondage to understand that menial disobedience causes more harm than good in the long term.&lt;br /&gt;
* While ultimately, your loyalty belongs to the rest of your kin under ideal circumstances, it is more beneficial to all of your kin to survive under the yoke of the Combine, rather than die  fighting a battle you have no hope of winning. One day, you know, your time will come.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2078</id>
		<title>Vortigaunt</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2078"/>
		<updated>2025-09-22T09:40:17Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gong.png|500px|thumb|A Vortigaunt offering guidance and aid beyond the Combine’s reach.]]&lt;br /&gt;
Vortigaunt are an alien species once enslaved by the Nihilanth and later pressed into servitude under the Combine. Gifted with natural energy manipulation and collective telepathy, they have been exploited as laborers, shock troops, and living conduits of power.&lt;br /&gt;
&lt;br /&gt;
== Free Vortigaunt ==&lt;br /&gt;
Vortigaunts on Earth embrace unity and resistance, wielding their abilities in defiance of oppression. Others remain shackled and forced to serve under Combine control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Vortigaunts rely on their natural abilities in energy manipulation, healing, and telepathy to survive the wastelands and canals while avoiding Combine scrutiny. They aid allies when possible, using their gifts to endure hostile environments and waiting patiently for the right moment to strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enslaved Vortigaunt ==&lt;br /&gt;
[[File:Mrclean.png|500px|thumb|A Biotic cleans the factory floor under Civil Protection supervision.]]&lt;br /&gt;
Enslaved Vortigaunts, known as Biotics, live under absolute Combine control, with no possibility of resisting their bondage. Their days are consumed by menial labor meant to maintain city order and cleanliness. Tasks include collecting refuse, scrubbing floors, performing janitorial work, and the grim duty of disposing of human remains into incinerators. The most unlucky are forced into an even harsher fate, serving as living power conduits to fuel Combine technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During rare moments of downtime, their appetite and cultural interest in food often surface, allowing some to adapt and even cautiously socialize with humans. In certain cases, Biotics can be found in various kitchens throughout the cities, stretching rations and assisting in meal preparation as a way to compensate for their meager allotments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Etiquette===&lt;br /&gt;
* You are bound by the will of the Combine, and are severed from the Vortessence. Obey all direct orders given to you by Civil Protection and Overwatch. You are worth more alive than dead.&lt;br /&gt;
* Do not cause chaos or stir up trouble. This will only hasten your demise, or worse, condemn you to serve as a power conduit..&lt;br /&gt;
* Remember that, while ultimately you do wish to become free, your priority is the safety of yourself.&lt;br /&gt;
* It is imperative that you cooperate with the Combine to the best of your ability, your kind has existed long enough in bondage to understand that menial disobedience causes more harm than good in the long term.&lt;br /&gt;
* While ultimately, your loyalty belongs to the rest of your kin under ideal circumstances, it is more beneficial to all of your kin to survive under the yoke of the Combine, rather than die  fighting a battle you have no hope of winning. One day, you know, your time will come.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2077</id>
		<title>Vortigaunt</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=Vortigaunt&amp;diff=2077"/>
		<updated>2025-09-22T09:39:56Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gong.png|500px|thumb|A Vortigaunt offering guidance and aid beyond the Combine’s reach.]]&lt;br /&gt;
Vortigaunt are an alien species once enslaved by the Nihilanth and later pressed into servitude under the Combine. Gifted with natural energy manipulation and collective telepathy, they have been exploited as laborers, shock troops, and living conduits of power.&lt;br /&gt;
&lt;br /&gt;
== Free Vortigaunt ==&lt;br /&gt;
Vortigaunts on Earth embrace unity and resistance, wielding their abilities in defiance of oppression. Others remain shackled and forced to serve under Combine control.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Free Vortigaunts rely on their natural abilities in energy manipulation, healing, and telepathy to survive the wastelands and canals while avoiding Combine scrutiny. They aid allies when possible, using their gifts to endure hostile environments and waiting patiently for the right moment to strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enslaved Vortigaunt ==&lt;br /&gt;
[[File:Mrclean.png|500px|thumb|left|A Biotic cleans the factory floor under Civil Protection supervision.]]&lt;br /&gt;
Enslaved Vortigaunts, known as Biotics, live under absolute Combine control, with no possibility of resisting their bondage. Their days are consumed by menial labor meant to maintain city order and cleanliness. Tasks include collecting refuse, scrubbing floors, performing janitorial work, and the grim duty of disposing of human remains into incinerators. The most unlucky are forced into an even harsher fate, serving as living power conduits to fuel Combine technology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During rare moments of downtime, their appetite and cultural interest in food often surface, allowing some to adapt and even cautiously socialize with humans. In certain cases, Biotics can be found in various kitchens throughout the cities, stretching rations and assisting in meal preparation as a way to compensate for their meager allotments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Etiquette===&lt;br /&gt;
* You are bound by the will of the Combine, and are severed from the Vortessence. Obey all direct orders given to you by Civil Protection and Overwatch. You are worth more alive than dead.&lt;br /&gt;
* Do not cause chaos or stir up trouble. This will only hasten your demise, or worse, condemn you to serve as a power conduit..&lt;br /&gt;
* Remember that, while ultimately you do wish to become free, your priority is the safety of yourself.&lt;br /&gt;
* It is imperative that you cooperate with the Combine to the best of your ability, your kind has existed long enough in bondage to understand that menial disobedience causes more harm than good in the long term.&lt;br /&gt;
* While ultimately, your loyalty belongs to the rest of your kin under ideal circumstances, it is more beneficial to all of your kin to survive under the yoke of the Combine, rather than die  fighting a battle you have no hope of winning. One day, you know, your time will come.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
	<entry>
		<id>https://aurawatch.info/index.php?title=CP_PT_Roles&amp;diff=2076</id>
		<title>CP PT Roles</title>
		<link rel="alternate" type="text/html" href="https://aurawatch.info/index.php?title=CP_PT_Roles&amp;diff=2076"/>
		<updated>2025-09-22T09:39:05Z</updated>

		<summary type="html">&lt;p&gt;Bob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Role of PT members == &lt;br /&gt;
[[File:breach.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
Protection Teams consist of a breacher, a point man, and a point guard working in tandem.&lt;br /&gt;
Adhere to the following procedure when entering main entry points owned by Citizens, including residential block rooms. It is essential to ensure that all three roles: breacher, point man, and point guard are adequately equipped and present before initiating the breach. Breaching should not commence if any of the roles cannot be fulfilled due to insufficient equipment or headcount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Breacher =====&lt;br /&gt;
Entry breach specialist designated as the primary point of entry, armed with an automatic firearm, responsible for breaching entry points and leading the room entry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Point Man =====&lt;br /&gt;
Entry support operative responsible for immediate follow-up with the Breacher, standing adjacent to the door, and entering in tandem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Point Guard =====&lt;br /&gt;
Entry control operative responsible for guarding the main entrance, preventing unauthorized access, maintaining perimeter security, neutralizing rear ambush threats, and ensuring continuous door openness facing away from the room.&lt;/div&gt;</summary>
		<author><name>Bob</name></author>
	</entry>
</feed>