{"batchcomplete":"","continue":{"lecontinue":"20250922092947|122","continue":"-||"},"query":{"logevents":[{"logid":132,"ns":0,"title":"Gameplay","pageid":84,"logpage":84,"revid":2107,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2026-05-04T18:50:38Z","comment":"Created page with \"'''Gameplay''' covers the systems that make BobCity tick. Read this if you want to know how to actually do things.  ==Travel== '''Travel''' covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms \u2014 lobbies, hallways, elevators, units \u2014 and getting anywhere means walking through that network one tile at a time. ==Tiles== Rooms are made up of tiles. Most tiles are just...\""},{"logid":131,"ns":0,"title":"Lore","pageid":83,"logpage":83,"revid":2106,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2026-05-04T18:48:40Z","comment":"Created page with \"==Navigation== * [[BobCity Districts|Districts]] * [[BobCity Factions|Factions]] * [[BobCity Gameplay|Gameplay]]\""},{"logid":130,"ns":14,"title":"Category:Lore","pageid":82,"logpage":82,"revid":2099,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2026-05-04T18:45:42Z","comment":"Created page with \"==Navigation== * [[BobCity Districts|Districts]] * [[:Category:Factions|Factions]] * [[:Category:Gameplay|Gameplay]]\""},{"logid":129,"ns":0,"title":"BobCity Districts","pageid":81,"logpage":81,"revid":2095,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2026-05-04T18:42:02Z","comment":"Created page with \"'''Districts''' are the major divisions of [[BobCity]]. Each district contains a network of buildings, streets, and rooms that residents can travel between.  At present, only one district is publicly accessible.  ==District 1== A blue level district in Bob City. Home to mass housing, a working port, and assorted private hangars.  ===Megabuilding 04=== A mass-housing arcology complex built from prefabricated modules. Megabuilding 04 is a self-contained ecosystem with resi...\""},{"logid":128,"ns":6,"title":"File:Bobcityisrp.png","pageid":80,"logpage":80,"revid":2092,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2026-05-04T18:34:56Z","comment":""},{"logid":127,"ns":6,"title":"File:Bobcityisrp.png","pageid":80,"logpage":80,"revid":2092,"params":{"img_sha1":"o3rvulfqx0lvaa8rqdal9n6o2wqcp2m","img_timestamp":"2026-05-04T18:34:56Z"},"type":"upload","action":"upload","user":"Bob","timestamp":"2026-05-04T18:34:56Z","comment":""},{"logid":126,"ns":0,"title":"BobCity","pageid":79,"logpage":79,"revid":2089,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2026-05-04T18:31:23Z","comment":"Created page with \"'''BobCity''' is a 2.5D roleplaying game set in a futuristic dystopia, where corporations run amok without any oversight. The year is 2109. The world governments have either collapsed or are barely kept on life support by corporations with ulterior motives. The average lifespan in the most developed regions has plummeted to 24 years of age. BobCity is one of these sought after developed regions. BobCorp, a sprawling megacorporation with its hands in everything, founded t...\""},{"logid":125,"ns":6,"title":"File:Proxycoolsmoke.png","pageid":78,"logpage":78,"revid":2071,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2025-09-22T09:37:06Z","comment":""},{"logid":124,"ns":6,"title":"File:Proxycoolsmoke.png","pageid":78,"logpage":78,"revid":2071,"params":{"img_sha1":"ti3k4dtdlox6sitgb6uw1o15utk973s","img_timestamp":"2025-09-22T09:37:06Z"},"type":"upload","action":"upload","user":"Bob","timestamp":"2025-09-22T09:37:06Z","comment":""},{"logid":123,"ns":6,"title":"File:Breach.jpg","pageid":77,"logpage":77,"revid":2054,"params":{},"type":"create","action":"create","user":"Bob","timestamp":"2025-09-22T09:29:47Z","comment":""}]}}