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==BobCorp==
BobCorp owns and runs BobCity. The corporation was founded in the late 2040s and grew over the following decades into a large conglomerate with operations in robotics, cybernetics, weapons manufacturing, automation, construction, biotech, and research. By the time of the corporate wars it was one of the larger industrial powers on the continent, with major defense contracts and a long-running research program in life-extension and continuity technology.
BobCorp owns and runs BobCity. The corporation was founded in the late 2040s and grew over the following decades into a large conglomerate with operations in robotics, cybernetics, weapons manufacturing, automation, construction, biotech, and research. By the time of the corporate wars it was one of the larger industrial powers on the continent, with major defense contracts and a long-running research program in life-extension and continuity technology.
BobCity is the corporation's largest project. Plans for a corporate-owned and corporate-run city had been in development for years before the wars. When regional governments collapsed, BobCorp had the technology, capital, and operational capacity to build and run the city it had already designed. Most of the systems used to build BobCity, including the walls, the utilities, the citizen registry, and the cloning infrastructure, were developed in-house.
BobCity is the corporation's largest project. Plans for a corporate-owned and corporate-run city had been in development for years before the wars. When regional governments collapsed, BobCorp had the technology, capital, and operational capacity to build and run the city it had already designed. Most of the systems used to build BobCity, including the walls, the utilities, the citizen registry, and the cloning infrastructure, were developed in-house.
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Most citizens do not have strong feelings about BobCorp one way or the other.
Most citizens do not have strong feelings about BobCorp one way or the other.


== Sleeving==
Sleeving, formally called cloning in legal and corporate documents, is the process of transferring a registered consciousness into a new body grown from the resident's registered genetic profile. Residents pay for contracts that store a periodic neural scan and entitle them to be sleeved into a new body if they die. A sleeved resident wakes with the memories and skills from their last scan; anything between the scan and the death is lost.
Sleeves range from straightforward clones at the standard tier to heavily engineered bodies at the top. Sleeve quality, scan frequency, and the range of available options vary significantly by tier. Standard contracts produce a functional baseline clone matching the resident's original genetic profile. Higher tiers move beyond simple cloning into bioengineering, offering improved physical condition, genetic modification, cosmetic adjustments, and the option of pre-loaded skills, implants, and memory packages installed during production. The most expensive tiers approach effective immortality through repeated replacement, with bodies grown to specification and significantly enhanced beyond baseline human capacity. Citizens without an active contract who die are not recovered.
Each citizen is permitted only one active consciousness at a time. A new sleeve cannot be produced until the previous one has been confirmed dead.


==Navigation==
==Navigation==

Latest revision as of 14:11, 7 May 2026

BobCorp

BobCorp owns and runs BobCity. The corporation was founded in the late 2040s and grew over the following decades into a large conglomerate with operations in robotics, cybernetics, weapons manufacturing, automation, construction, biotech, and research. By the time of the corporate wars it was one of the larger industrial powers on the continent, with major defense contracts and a long-running research program in life-extension and continuity technology. BobCity is the corporation's largest project. Plans for a corporate-owned and corporate-run city had been in development for years before the wars. When regional governments collapsed, BobCorp had the technology, capital, and operational capacity to build and run the city it had already designed. Most of the systems used to build BobCity, including the walls, the utilities, the citizen registry, and the cloning infrastructure, were developed in-house. BobCorp's holdings cover most of the systems that daily life in BobCity depends on. These include the walls, power, water, atmospheric systems, the citizen ID and registry, cloning and scan storage, immigration, broadcast media, and a research arm working on robotics, cybernetics, weapons, life-extension, and off-world expansion. BobCorp does not generally compete in pharmaceuticals, consumer cybernetics, finance, or entertainment. It licenses space and infrastructure to companies operating in those sectors and takes a cut of the revenue.

BobCorp acts in its own commercial interest. It keeps citizens alive and functional because dead citizens do not generate revenue. It tolerates a wide range of activity in the city as long as that activity does not threaten its long-term position. When something does threaten that position, it is dealt with.


Most citizens do not have strong feelings about BobCorp one way or the other.

Sleeving

Sleeving, formally called cloning in legal and corporate documents, is the process of transferring a registered consciousness into a new body grown from the resident's registered genetic profile. Residents pay for contracts that store a periodic neural scan and entitle them to be sleeved into a new body if they die. A sleeved resident wakes with the memories and skills from their last scan; anything between the scan and the death is lost.


Sleeves range from straightforward clones at the standard tier to heavily engineered bodies at the top. Sleeve quality, scan frequency, and the range of available options vary significantly by tier. Standard contracts produce a functional baseline clone matching the resident's original genetic profile. Higher tiers move beyond simple cloning into bioengineering, offering improved physical condition, genetic modification, cosmetic adjustments, and the option of pre-loaded skills, implants, and memory packages installed during production. The most expensive tiers approach effective immortality through repeated replacement, with bodies grown to specification and significantly enhanced beyond baseline human capacity. Citizens without an active contract who die are not recovered.


Each citizen is permitted only one active consciousness at a time. A new sleeve cannot be produced until the previous one has been confirmed dead.

Navigation