Civil Protection Breaching: Difference between revisions
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== General Breaching == | == General Breaching == | ||
[[File:Wiki breaching2.png||frame|right|Includes a Breacher, Pointman and a Pointguard]] | [[File:Wiki breaching2.png||frame|right|Includes a Breacher, Pointman and a Pointguard]] | ||
===== Breacher ===== | ===== Breacher ===== | ||
Responsible for breaching the door | Responsible for breaching the door by kicking it open. | ||
First one to enter the room | |||
Equipped with MP7/Spas/AR2 | Equipped with MP7/Spas/AR2 | ||
===== Pointman | ===== Pointman ===== | ||
Their job is to stand next to the door and follow the Breacher inside. | |||
===== Pointman Guard ===== | ===== Pointman Guard ===== | ||
Responsible for guarding the entrance | Responsible for guarding the main entrance to prevent anyone from entering/exiting the premises. | ||
Ensure the door is kept open at all times and face away from the room. | |||
Revision as of 18:21, 7 May 2020
General Breaching
Breacher
Responsible for breaching the door by kicking it open. First one to enter the room Equipped with MP7/Spas/AR2
Pointman
Their job is to stand next to the door and follow the Breacher inside.
Pointman Guard
Responsible for guarding the main entrance to prevent anyone from entering/exiting the premises. Ensure the door is kept open at all times and face away from the room.
Ballistic/Explosive Breaching
Ballistic/Explosive breaching is only performed during situations where a armed hostile is presumed to be in the building/room.
Breaching a door will consist of shooting the handle, or by blowing up the door with a charge.
This method is not something that is used on your general apartment raids.
Breacher
Responsible for breaching the door, whether by deploying charges or by shooting the handle. They do not move in and instead stay outside the door. They should not be peaking inside the room and should remain their position. Must be positioned at the adjacent side of the door knob.
Pointman 1
First Pointman's job is to move in immediately after the door is breached. They are responsible for clearing the room, and amputating any hostiles they come in contact with. (Amputate Index Table) Unit must be considered as a TAG unit to take this role.
Pointman 2
Second Pointman's job is to follow Pointman 1 into the room, and check the adjacent rooms. (Ex. P1 opens door on the right, P2 opens the door on the left)
Second Pointman's job is to follow the point and watch their adjacent corners. They should be equipped with a lethal weapon, and a stunstick should be also equipped for pacification.
Must be positioned directly behind the Pointman 1 before entry.