Gameplay: Difference between revisions

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Created page with "'''Gameplay''' covers the systems that make BobCity tick. Read this if you want to know how to actually do things. ==Travel== '''Travel''' covers how characters move through the world of BobCity. Movement happens at the room and building level. Every building is a network of connected rooms — lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time. ==Tiles== Rooms are made up of tiles. Most tiles are just..."
 
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==Travel==
==Travel==
'''Travel''' covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time.
Travel covers how characters move through the world of [[BobCity]]. Movement happens at the room and building level. Every building is a network of connected rooms like lobbies, hallways, elevators, and units. Getting anywhere means walking through that network one tile at a time.
==Tiles==
 
===Tiles===
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:
* '''Entrance tiles''' take you further into a building. Walking onto one moves you into the next room down the chain — for example, from a lobby into an elevator, or from a hallway into a hab unit.
* '''Entrance tiles''' take you further into a building. Walking onto one moves you into the next room down the chain. For example, from a lobby into an elevator, or from a hallway into a hab unit.
* '''Exit tiles''' take you out of a building entirely, dumping you back into the district outside.
* '''Exit tiles''' take you out of a building entirely, dumping you back into the district outside.
To go anywhere new, find the right tile and step on it.
To go anywhere new, find the right tile and step on it.
==Travel takes time==
 
Movement isn't instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys riding an elevator up several floors, for instance — take longer still.
===Travel takes time===
While you're travelling you're vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Plan accordingly: don't start a long elevator ride with someone you don't trust standing next to you.
Movement isn't instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys like riding an elevator up several floors take longer still.
==Between districts==
 
While you're travelling you're vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Don't start a long elevator ride with someone you don't trust standing next to you.
 
===Between districts===
Inter-district travel is not currently available. Once it is, it will require a vehicle.
Inter-district travel is not currently available. Once it is, it will require a vehicle.


==Combat==
==Combat==
The basics of fighting in BobCity. See the full page at [[Combat]].
The basics of fighting in BobCity. See the full page at [[Combat]].
[Two-paragraph summary]


==Weapons==
==Weapons==
A list of every weapon in BobCity, including stats and flavor. See [[Weapons]].
A list of every weapon in BobCity. See [[Weapons]].


==Skills==
==Skills==
Skills determine what your character is good at. See [[Skills]].
Skills determine what your character is good at. See [[Skills]].

Latest revision as of 14:13, 7 May 2026

Gameplay covers the systems that make BobCity tick. Read this if you want to know how to actually do things.

Travel

Travel covers how characters move through the world of BobCity. Movement happens at the room and building level. Every building is a network of connected rooms like lobbies, hallways, elevators, and units. Getting anywhere means walking through that network one tile at a time.

Tiles

Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:

  • Entrance tiles take you further into a building. Walking onto one moves you into the next room down the chain. For example, from a lobby into an elevator, or from a hallway into a hab unit.
  • Exit tiles take you out of a building entirely, dumping you back into the district outside.

To go anywhere new, find the right tile and step on it.

Travel takes time

Movement isn't instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys like riding an elevator up several floors take longer still.

While you're travelling you're vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Don't start a long elevator ride with someone you don't trust standing next to you.

Between districts

Inter-district travel is not currently available. Once it is, it will require a vehicle.

Combat

The basics of fighting in BobCity. See the full page at Combat.

Weapons

A list of every weapon in BobCity. See Weapons.

Skills

Skills determine what your character is good at. See Skills.