Overwatch: Difference between revisions
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== Preserved/Green and Marginal/Yellow sociostability == | == Preserved/Green and Marginal/Yellow sociostability == | ||
Overwatch may deploy at hardpoints. | Overwatch may deploy at hardpoints. | ||
Overwatch acts as an armed response team to backup Civil Protection units during conflicts. | Overwatch acts as an armed response team to backup Civil Protection units during conflicts. | ||
Overwatch is permitted to patrol during the curfew hours. | Overwatch is permitted to patrol during the curfew hours. | ||
Overwatch is permitted to bring suspicious individuals to HPR for questioning and interrogation. | |||
Overwatch is allowed to prosecute and deliver terminal verdict on SOCIO-ENDANGERMENT LEVEL ONE & FIVE verdicts | Overwatch is allowed to prosecute and deliver terminal verdict on SOCIO-ENDANGERMENT LEVEL ONE & FIVE verdicts | ||
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Seeing an individual flee does not always mean you should fire at them. | |||
Always keep in mind that your AR2 pulse rifle's alternate fire option will force citizens to surrender, and will knock out restrained characters. | |||
Always keep in mind that your AR2 pulse rifle's alternate fire option will force citizens to surrender. | |||
Outside '''Judgement Waiver''' or '''Fractured''' (RED) socio-stability, keep out of infested zones and sewage tunnels. | Outside '''Judgement Waiver''' or '''Fractured''' (RED) socio-stability, keep out of infested zones and sewage tunnels. | ||
== Overwatch Elite == | == Overwatch Elite == | ||
Overwatch Elite are responsible for the safety of the | Overwatch Elite are responsible for the safety of the high profile individuals, as well as the high security areas. | ||
Overwatch Elite take their directives from the | Overwatch Elite take their directives from the MCP in. | ||
Overwatch Elite are not the most talkative individuals and their | Overwatch Elite are not the most talkative individuals, and their behavior should reflect that. | ||
There may be up 2 Overwatch Elite on at all times. | There may be up 2 Overwatch Elite on at all times. | ||
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-These teams require a minimum of two members to deploy. | -These teams require a minimum of two members to deploy. | ||
4. Do not interfere with Civil Protection affairs. Do not inquire about their affairs over the comms, even during a code 3 situation. If | 4. Do not interfere with Civil Protection affairs. Do not inquire about their affairs over the comms, even during a code 3 situation. If the Civil Protection requires assistance Overwatch will be notified. | ||
5. Overwatch soldiers undergo memory replacements and cognitive augmentations. This means your character is required to be obedient. If you do not agree with your team leader or dispatch, keep it to | 5. Overwatch soldiers undergo memory replacements and cognitive augmentations. This means your character is required to be obedient. If you do not agree with your team leader or dispatch, keep it to | ||
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6. Overwatch Elite: Do not flag off if you are protecting/escorting a member outside the HPR. You will have to remain with your assignment until they have returned back to HPR. | 6. Overwatch Elite: Do not flag off if you are protecting/escorting a member outside the HPR. You will have to remain with your assignment until they have returned back to HPR. | ||
== Deployment == | == Deployment Ratio == | ||
Overwatch operates under the ratio system. | Overwatch operates under the ratio system. | ||
During '''Preserved''' (GREEN) socio-stability, for every 4 Civil Protection units there can be only ''' | During '''Preserved''' (GREEN) socio-stability, for every 4 Civil Protection units there can be up to '''2''' Overwatch soldiers. | ||
During '''Marginal''' (YELLOW) socio-stability, for every 4 Civil Protection units there can be only '''4''' Overwatch soldiers. | |||
{| class="wikitable" | |||
|- | |||
! Socio-stability !! Min. CP Units !! Max OW Units | |||
|- | |||
| GREEN || 4 || 2 | |||
|- | |||
| YELLOW || 4 || 3 | |||
|- | |||
| RED || 3 || 6 | |||
|- | |||
| VOID || 0 || ∞ | |||
|} |
Revision as of 21:35, 1 July 2021
This faction can be unlocked by advancing through the ranks of Civil Protection
This page contains general information for Overwatch. It should be known that this role is a privilege that may be taken away at any time if your conduct is deemed unsuitable or lacking.
Unless it is explicitly stated, everything from Civil Protection transfers over to this faction, including regulations, breaching policies, use of deadly force and so forth.
General Information
Note: Tasks are subjected to change depending on the map rotation.
Overwatch does not use 10 codes, as they are not law enforcement.
Preserved/Green and Marginal/Yellow sociostability
Overwatch may deploy at hardpoints. Overwatch acts as an armed response team to backup Civil Protection units during conflicts. Overwatch is permitted to patrol during the curfew hours. Overwatch is permitted to bring suspicious individuals to HPR for questioning and interrogation. Overwatch is allowed to prosecute and deliver terminal verdict on SOCIO-ENDANGERMENT LEVEL ONE & FIVE verdicts
During Judgement Waiver and Red sociostability
Overwatch delegates are allowed to deploy outside HPR and hardpoints. Overwatch is allowed to prosecute and deliver terminal verdict
Seeing an individual flee does not always mean you should fire at them.
Always keep in mind that your AR2 pulse rifle's alternate fire option will force citizens to surrender, and will knock out restrained characters.
Outside Judgement Waiver or Fractured (RED) socio-stability, keep out of infested zones and sewage tunnels.
Overwatch Elite
Overwatch Elite are responsible for the safety of the high profile individuals, as well as the high security areas.
Overwatch Elite take their directives from the MCP in.
Overwatch Elite are not the most talkative individuals, and their behavior should reflect that.
There may be up 2 Overwatch Elite on at all times.
Regulations
Breach of these regulations will likely result in your removal from the faction.
1. Cohesive chatter is a hard requirement in all forms of verbal communication.
2. Overwatch units are required to be part of a team before deploying. -These teams require a minimum of two members to deploy.
4. Do not interfere with Civil Protection affairs. Do not inquire about their affairs over the comms, even during a code 3 situation. If the Civil Protection requires assistance Overwatch will be notified.
5. Overwatch soldiers undergo memory replacements and cognitive augmentations. This means your character is required to be obedient. If you do not agree with your team leader or dispatch, keep it to yourself.
6. Overwatch Elite: Do not flag off if you are protecting/escorting a member outside the HPR. You will have to remain with your assignment until they have returned back to HPR.
Deployment Ratio
Overwatch operates under the ratio system.
During Preserved (GREEN) socio-stability, for every 4 Civil Protection units there can be up to 2 Overwatch soldiers.
During Marginal (YELLOW) socio-stability, for every 4 Civil Protection units there can be only 4 Overwatch soldiers.
Socio-stability | Min. CP Units | Max OW Units |
---|---|---|
GREEN | 4 | 2 |
YELLOW | 4 | 3 |
RED | 3 | 6 |
VOID | 0 | ∞ |