Gameplay
Gameplay covers the systems that make BobCity tick. Read this if you want to know how to actually do things.
=Gameplay covers the systems that make BobCity tick. Read this if you want to know how to actually do things.
Travel
Travel covers how characters move through the world of BobCity. Movement happens at the room and building level. Every building is a network of connected rooms — lobbies, hallways, elevators, units — and getting anywhere means walking through that network one tile at a time.
Tiles
Rooms are made up of tiles. Most tiles are just floor space, but two kinds matter for getting around:
- Entrance tiles take you further into a building. Walking onto one moves you into the next room down the chain — for example, from a lobby into an elevator, or from a hallway into a hab unit.
- Exit tiles take you out of a building entirely, dumping you back into the district outside.
To go anywhere new, find the right tile and step on it.
Travel takes time
Movement isn't instant. Stepping between tiles, changing rooms, and entering or leaving buildings all take a moment to resolve. Longer journeys — riding an elevator up several floors, for instance — take longer still.
While you're travelling you're vulnerable. Anyone in the room with you can act, and a fight breaking out will pull you back into the moment. Plan accordingly: don't start a long elevator ride with someone you don't trust standing next to you.
Between districts
Inter-district travel is not currently available. Once it is, it will require a vehicle.
Combat
The basics of fighting in BobCity. See the full page at Combat.
[Two-paragraph summary]
Weapons
A list of every weapon in BobCity, including stats and flavor. See Weapons.
Skills
Skills determine what your character is good at. See Skills.
Combat
The basics of fighting in BobCity. See the full page at Combat. [Two-paragraph summary]
Weapons
A list of every weapon in BobCity, including stats and flavor. See Weapons.
Skills
Skills determine what your character is good at. See Skills.